This is my first-ever sculpting attempt. I've modeled all the models myself, and it was a truly enjoyable challenge! The main challenge was to sculpt in a stylized manner while maintaining cohesion across all the models.
Final Render
Fracturing the Wall with Chaos in Unreal
Shaders are made of some Baked Noise masks with a "mold" color gradient.
SImple simulation for a natural look of the chains
4k Resolution